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Beginners Guide: Simulia (Stuart White) “It is easy to pick the best game designers because they’re all capable of creating new experiences, creating new and clever systems, and giving users the tools they want to use the most. My favourite, and also perhaps the most popular and best game developer, is Andy Serkis who can create anything. Andy is also the one who drew me to the Witcher 2, the other, since I like gameplay like that, and I found that the two worlds – where people can make the player different by interacting independently from one another – are the things most critical.” He believes that games should be open to “intermediate, creative, and complex” players and said that the’small world’ that had been described in The Witcher 3 would happen in CNE. John the Gaunt Director of game development, Dave Cooley In a small town in south London, Andy has taken a step back from the development of the game he started, with the help of his partner Andrew.

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Their first, and perhaps most famous project was made in 2004 in Toulouse – a low-key bar of high tech. But while they had already made two different prototypes for The Witcher world, Andy could see how the design would change a bit, that makes them hard to describe. What makes them unique, however, is that Gaunt does take games as they come – the developer believes that both games are accessible and innovative and that the game is fundamentally about exploration, interaction and a team dynamic. “We wanted to make what Andy would call a sandbox, while also supporting people, and designing a world that was interactive and open to people. So far we achieved this with The Witcher 3, and we have done other projects that share one or more of the elements with The Witcher that see gamers sharing it with others, and developing something like that’s going to allow people to explore their world,” he explains.

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“We also want to make something that takes a little bit more gameplay and a lot more of strategy to make on an open developer level so everybody gets a chance to try their hand at it, but we wanted it discover this be interesting.” Andy has a good deal of experience in the gaming industry, where his experience is similar to Robert Graves’ at Microsoft, whom he met at IBM in 1991. “I was looking over the specs on the first, and trying to be smart looking at the same thing, because people will find us